"Fluir" is an interactive audiovisual
installation. The user can interact with 6 different contexts through
This installation creates 6 different experience environments. These
6 different contexts, shaped by the context elements and the user
interaction, generate permeable experiences between them.
In the different visual and sound contexts the user can experiment
with fluid and flowing contexts or, in the opposite sense, with
non-fluid contexts. This means that the user can find possible elements
that obstruct the flow experience, these elements can be understood
as obstructive or as elements that generate a new context and make
new experiences possible.
Therefore, it is possible to come back to the same experience several
times, or to return to them after a time.
Regarding the user interaction, please
consider the joystick you've got in your hand as a powerful tool.
You will get a lot of excitement by exploring not only the usual
X-Y axes but also the buttons and wheels it has. You are warned
that not all the environments you will find in "Fluir"
respond to all of the possible controllers, and that the effects
that you will get with a given controller in one environment of
"Fluir" can be different from the effects that you will
get for the same controller in another environment.
"Fluir" is a game that flows between possibilities and
impossibilities, so you can experiment with the impossibility of
the possibility and with the possibility of the impossibility.